top of page

Game Components:
 

  1. Player Cards (Battle Cards):

    • Represent the characters created by real-life cosplayers.

    • Display: Photo, Name, HP (Health Points), Attack Moves, Abilities, Short Bio, Social Media Handle.

  2. Power Attack Cards:

    • Required to use certain Attack Moves and Abilities.

    • Special attacks may require multiple Power Attack Cards to activate them.

  3. Attack Swap Cards:

    • Players can swap their Active Player’s basic attack with any Player Card on their bench.

  4. Defense Gain Card:

    • Adds +10 Defense to Active Player to protect against an opponent’s next  incoming attack.

    • Special Attacks and Abilities may require Defense Gain Cards to activate.

  5. Defense Break Card:

    • Reduces Defense by -10 put up by Opponent’s Active Player

    • Special Attacks and Abilities may require Defense Break Cards to activate.

  6. Health Gain Card:

    • Adds +10 to Active Player’s HP 

    • Special Attacks and Abilities may require Health Gain Cards to activate.

  7. Health Loss Card:

    • Reduces Opponent’s HP by -10

    • Can be used to help boost an attack’s damage when combined or as a separate card if an attack is unable to be made.

  8. Event Cards (Situational Effects):

    • Random events that influence gameplay temporarily and can impact 1 or both players.

    • Examples: Costume Malfunction, Crowd’s Favor, Photoshoot Opportunity.

  9. Game Dice

    • Used when a Dice Roll Card is played. 

    • Player gets to roll the dice that will land on 1 of 6 different outcomes.

      1. Health Gain - Player adds +10 HP to all the playable cards (Active and Benched) of that who rolled.

      2. Health Lost - Player reduces -10 HP of all playable cards (Active and Benched) of the opponent’s team.

      3. Defense Break - Player reduces -10 from Player’s Active Player or adds +10 damage from opponent’s next attack.

      4. Defense Gain - Player adds +10 to Active Player Card.

      5. Attack Swap - Player’s Active Player Card has to use the Basic Attack of the Opponent’s Active Player Card. 

      6. Power/Attack - Allows Player to use Special Attack without the requirement of Action Cards. 

 


Setup:

  1. Deck Building:

  • Each player builds a collection of 40-60 cards.

  • Shuffle and separate cards into Player Cards and Action Cards (Power/Items/Event Cards).

  • Each player should have a minimum of 4 Player Cards to play but we recommend having 5-10.

 

2. Game Setup:

  • Each player draws 4 Player Cards from their Player Card pile and places them face down in the Benched Player Slots (Numbered) on the board.

  • Each player then draws 7 cards from their Action Deck to form their starting hand.

  • Players must keep a minimum of 7 cards in their hand until all playable cards have been played.


Gameplay:

  1. Starting the Game:
    Each player selects one of their benched Player Cards and places it in the Active Player Area.

    • Decide who goes first.

  2. Turn Structure:
    Draw a Card: Pick up a card from either the Player Card deck or the Action Deck.

    • Play Cards:

      1. Attach Action Cards to Active Player Cards to activate attacks or abilities.

      2. Play Action Cards or Event Cards as desired to protect from incoming attacks or switch things up..

      3. Switch Active Players if necessary.

    • End Turn: Discard a single card if no more moves can be made.

  3. Switching Players:
    Active Players can only be swapped out if they:

    • Are swapped as a single move at the cost of one turn. No actions can be made by Active Player Card prior to swapping.

    • Have been defeated (No more HP).

    • Once played, defeated Player Cards are placed on their bench spot face up and cannot be swapped with new Player Cards.

    • Action Cards that were played on an Active player will be placed into the Discard Pile once Active Player has been switched.

    • Benched Player Cards can only be swapped with newly drawn cards from the Player Card draw pile if they have not been played yet and that remain face down.

 

 

Tracking Player Status:

Players must keep track of each Player Card's status throughout the game, including:

  • HP

  • Ability Use

  • Defeated Status

By using the tracking table on the game board, a tracking card, or piece of paper, players should update each Player Card’s information throughout the game and should remain visible at all times to provide transparency and fairness.

  • Calculate HP gains or loss based on actions played at the end of the player's turn.

  • Mark when a Player’s Ability has already been used. 

  • Mark when a Player has been defeated.

  • Mark the winner of each round.

 


Recycling Cards:

If a player runs out of cards to draw from, they must shuffle and recycle their Discard Pile.

 

Winning Conditions:

  1. Defeat all of the opponent's Player Cards.

  2. If a player runs out of playable cards, the round ends, and the team with the most combined remaining HP wins.

 

Game Format:

  • Players can choose to play a single match or best of 3.

bottom of page